They're very similar, but they're not the exact same thing.
Llasa uses xcodec2, a much simpler, lossless 16khz wav codec. This makes it superior for one-shot voice cloning.
Orpheus' 24khz snac codec is lossy which makes it difficult to use for zero-shot cloning as the reference audio gets degraded during tokenization. You can test this here:
https://huggingface.co/spaces/Gapeleon/snac_test
But when finetuned on 50+ audio samples, it produces much cleaner 24khz audio than Llasa, and the snac model is much easier to run on consumer hardware than xcodec2 (87t/s for realtime speech, which can be achieved on an RTX3080 for example)
oezi 65 days ago [-]
Do you happen to know why Orpheus and Llasa use Finetuning for voice cloning?
Zonos uses 128-float embeddings for voices and it seems so much nicer. Because you can just mix and match voices without changing the model.
thot_experiment 64 days ago [-]
No, you just condition it with text-voice token pairs and then when conditioning further inference w/ text the voice tokens tend to match the pairs further up in the context.
oezi 65 days ago [-]
Isn't xcodec2 also lossy? I thought it is also just another neural codec (50 tok/s, single codebook).
What are people using to upsampling back to 44,1 or 48 khz? Anything fancy?
woodson 64 days ago [-]
They’re both lossy. They use a VAE-VQ type architecture trained with a combination of losses/discriminators. The differences are mainly the encoder/decoder architecture, the type of bottleneck quantization (RVQ, FSQ, etc.) and of course the training data.
CalmStorm 65 days ago [-]
LLaSA is a simple framework for speech synthesis that employs a single-layer vector quantizer (VQ) codec and a single Transformer architecture to fully align with standard LLMs such as LLaMA.
WastedCucumber 65 days ago [-]
Probably the title should have the correct capitalization then. Cause I was fully expecting a speech synthesis tool that sounded like llamas talking human language and now I'm bummed out!
dheera 65 days ago [-]
> employs a single-layer vector quantizer (VQ) codec and a single Transformer architecture to fully align
I really wish when new models were released that they would draw a diagram of all the layers and the tensor input and output sizes at each layer, with zoom in/out capabilities if needed using D3.js or whatever visualization framework if needed. Every single layer should be on there with its input and output sizes.
These one-sentence descriptions, and approximate block diagrams with arrows pointing at each other are never enough to understand how something is actually implemented.
imtringued 65 days ago [-]
This already exists in Transformer Lab and ONNX (not recommended for transformers).
You can also build a custom version of llama.cpp that writes out the ggml compute graph. What's irritating is that hugging face didn't add it to their GGUF file viewer.
dheera 64 days ago [-]
Oh, sure, for the well-known models that are already on there.
I just wish that new research would always spell it out in full instead of these silly block diagrams labelled with just e.g. "Cross Attention" and not the exact parameters, number of heads, layer sizes, etc.
Also some of these diagrams use a + for concatenation and some use it for addition, that's another headache to figure out, having layer sizes would make it clear.
dr_kiszonka 65 days ago [-]
That might be intentional.
exe34 65 days ago [-]
Sounds like a solid SaaS business plan!
StevenNunez 65 days ago [-]
I can't wait see this integrated into Open WebUI! These sound amazing.
gapeleon 65 days ago [-]
You can run an openai-compatible endpoint and point open-webui at it if you want this. I had to add a function to filter out markdown lists, code, etc as the model was choking on them.
mring33621 65 days ago [-]
the long 'uuuuhhhhhhh' from some of the lesser models is killing me.
1B is actually huge for a TTS model. Here's an 82m model with probably the most stable/coherent output of all the open weights tts models I've tested: https://huggingface.co/spaces/hexgrad/Kokoro-TTS
But if you mean zero-shot cloning, yeah they all seem to have those slurred speech artefacts from time to time.
jszymborski 65 days ago [-]
based on the samples, it really seams like anything smaller than 3B is pretty useless.
hadlock 65 days ago [-]
If you're doing a home lab voice assistant 1B is nice, because on a 12gb gpu you can run a moderately competent 7b LLM and two 1b models; 1 for speech to text and also text to speech, plus some for the wake word monitor. Maybe in a couple of years we can combine all this into a single ~8b model that runs efficiently on 12gb gpu. Nvidia doesn't seem very incentivized right now to sell consumer GPUs that can run all this on a single consumer grade chip when they're making so much money selling commercial grade 48gb cards.
Dlemo 65 days ago [-]
Hui for the activation word?
Shouldn't there be some hardware module be available similar to how Alexa, Siri and Google do it?
Whith a ring buffer detection the word without recording everything?
nialv7 64 days ago [-]
the mispronunciation of 行 and 行 in the Chinese sample is killing me too XD
paper: https://arxiv.org/abs/2502.04128
github: https://github.com/zhenye234/LLaSA_training
(https://github.com/canopyai/Orpheus-TTS)
Llasa-3b (https://huggingface.co/HKUSTAudio/Llasa-3B) came out before Orpheus (https://huggingface.co/canopylabs/orpheus-3b-0.1-ft).
> it's the exact same thing.
They're very similar, but they're not the exact same thing.
Llasa uses xcodec2, a much simpler, lossless 16khz wav codec. This makes it superior for one-shot voice cloning.
Orpheus' 24khz snac codec is lossy which makes it difficult to use for zero-shot cloning as the reference audio gets degraded during tokenization. You can test this here: https://huggingface.co/spaces/Gapeleon/snac_test
But when finetuned on 50+ audio samples, it produces much cleaner 24khz audio than Llasa, and the snac model is much easier to run on consumer hardware than xcodec2 (87t/s for realtime speech, which can be achieved on an RTX3080 for example)
Zonos uses 128-float embeddings for voices and it seems so much nicer. Because you can just mix and match voices without changing the model.
What are people using to upsampling back to 44,1 or 48 khz? Anything fancy?
I really wish when new models were released that they would draw a diagram of all the layers and the tensor input and output sizes at each layer, with zoom in/out capabilities if needed using D3.js or whatever visualization framework if needed. Every single layer should be on there with its input and output sizes.
These one-sentence descriptions, and approximate block diagrams with arrows pointing at each other are never enough to understand how something is actually implemented.
You can also build a custom version of llama.cpp that writes out the ggml compute graph. What's irritating is that hugging face didn't add it to their GGUF file viewer.
I just wish that new research would always spell it out in full instead of these silly block diagrams labelled with just e.g. "Cross Attention" and not the exact parameters, number of heads, layer sizes, etc.
Also some of these diagrams use a + for concatenation and some use it for addition, that's another headache to figure out, having layer sizes would make it clear.
1B is actually huge for a TTS model. Here's an 82m model with probably the most stable/coherent output of all the open weights tts models I've tested: https://huggingface.co/spaces/hexgrad/Kokoro-TTS
But if you mean zero-shot cloning, yeah they all seem to have those slurred speech artefacts from time to time.
Shouldn't there be some hardware module be available similar to how Alexa, Siri and Google do it?
Whith a ring buffer detection the word without recording everything?