They're very similar, but they're not the exact same thing.
Llasa uses xcodec2, a much simpler, lossless 16khz wav codec. This makes it superior for one-shot voice cloning.
Orpheus' 24khz snac codec is lossy which makes it difficult to use for zero-shot cloning as the reference audio gets degraded during tokenization. You can test this here:
https://huggingface.co/spaces/Gapeleon/snac_test
But when finetuned on 50+ audio samples, it produces much cleaner 24khz audio than Llasa, and the snac model is much easier to run on consumer hardware than xcodec2 (87t/s for realtime speech, which can be achieved on an RTX3080 for example)
oezi 7 hours ago [-]
Do you happen to know why Orpheus and Llasa use Finetuning for voice cloning?
Zonos uses 128-float embeddings for voices and it seems so much nicer. Because you can just mix and match voices without changing the model.
oezi 6 hours ago [-]
Isn't xcodec2 also lossy? I thought it is also just another neural codec (50 tok/s, single codebook).
What are people using to upsampling back to 44,1 or 48 khz? Anything fancy?
CalmStorm 21 hours ago [-]
LLaSA is a simple framework for speech synthesis that employs a single-layer vector quantizer (VQ) codec and a single Transformer architecture to fully align with standard LLMs such as LLaMA.
WastedCucumber 19 hours ago [-]
Probably the title should have the correct capitalization then. Cause I was fully expecting a speech synthesis tool that sounded like llamas talking human language and now I'm bummed out!
StevenNunez 19 hours ago [-]
I can't wait see this integrated into Open WebUI! These sound amazing.
gapeleon 10 hours ago [-]
You can run an openai-compatible endpoint and point open-webui at it if you want this. I had to add a function to filter out markdown lists, code, etc as the model was choking on them.
mring33621 18 hours ago [-]
the long 'uuuuhhhhhhh' from some of the lesser models is killing me.
1B is actually huge for a TTS model. Here's an 82m model with probably the most stable/coherent output of all the open weights tts models I've tested: https://huggingface.co/spaces/hexgrad/Kokoro-TTS
But if you mean zero-shot cloning, yeah they all seem to have those slurred speech artefacts from time to time.
nialv7 1 hours ago [-]
the mispronunciation of 行 and 行 in the Chinese sample is killing me too XD
jszymborski 18 hours ago [-]
based on the samples, it really seams like anything smaller than 3B is pretty useless.
hadlock 17 hours ago [-]
If you're doing a home lab voice assistant 1B is nice, because on a 12gb gpu you can run a moderately competent 7b LLM and two 1b models; 1 for speech to text and also text to speech, plus some for the wake word monitor. Maybe in a couple of years we can combine all this into a single ~8b model that runs efficiently on 12gb gpu. Nvidia doesn't seem very incentivized right now to sell consumer GPUs that can run all this on a single consumer grade chip when they're making so much money selling commercial grade 48gb cards.
Dlemo 5 hours ago [-]
[dead]
dheera 17 hours ago [-]
> employs a single-layer vector quantizer (VQ) codec and a single Transformer architecture to fully align
I really wish when new models were released that they would draw a diagram of all the layers and the tensor input and output sizes at each layer, with zoom in/out capabilities if needed using D3.js or whatever visualization framework if needed. Every single layer should be on there with its input and output sizes.
These one-sentence descriptions, and approximate block diagrams with arrows pointing at each other are never enough to understand how something is actually implemented.
dr_kiszonka 11 hours ago [-]
That might be intentional.
imtringued 5 hours ago [-]
This already exists in Transformer Lab and ONNX (not recommended for transformers).
You can also build a custom version of llama.cpp that writes out the ggml compute graph. What's irritating is that hugging face didn't add it to their GGUF file viewer.
paper: https://arxiv.org/abs/2502.04128
github: https://github.com/zhenye234/LLaSA_training
(https://github.com/canopyai/Orpheus-TTS)
Llasa-3b (https://huggingface.co/HKUSTAudio/Llasa-3B) came out before Orpheus (https://huggingface.co/canopylabs/orpheus-3b-0.1-ft).
> it's the exact same thing.
They're very similar, but they're not the exact same thing.
Llasa uses xcodec2, a much simpler, lossless 16khz wav codec. This makes it superior for one-shot voice cloning.
Orpheus' 24khz snac codec is lossy which makes it difficult to use for zero-shot cloning as the reference audio gets degraded during tokenization. You can test this here: https://huggingface.co/spaces/Gapeleon/snac_test
But when finetuned on 50+ audio samples, it produces much cleaner 24khz audio than Llasa, and the snac model is much easier to run on consumer hardware than xcodec2 (87t/s for realtime speech, which can be achieved on an RTX3080 for example)
Zonos uses 128-float embeddings for voices and it seems so much nicer. Because you can just mix and match voices without changing the model.
What are people using to upsampling back to 44,1 or 48 khz? Anything fancy?
1B is actually huge for a TTS model. Here's an 82m model with probably the most stable/coherent output of all the open weights tts models I've tested: https://huggingface.co/spaces/hexgrad/Kokoro-TTS
But if you mean zero-shot cloning, yeah they all seem to have those slurred speech artefacts from time to time.
I really wish when new models were released that they would draw a diagram of all the layers and the tensor input and output sizes at each layer, with zoom in/out capabilities if needed using D3.js or whatever visualization framework if needed. Every single layer should be on there with its input and output sizes.
These one-sentence descriptions, and approximate block diagrams with arrows pointing at each other are never enough to understand how something is actually implemented.
You can also build a custom version of llama.cpp that writes out the ggml compute graph. What's irritating is that hugging face didn't add it to their GGUF file viewer.