zellyn 17 hours ago [-]
Looks fun. For OS, it just says "11" — does it run ok on Mac OS?
adrianton3 17 hours ago [-]
I clarified it on the steam page - thanks for bringing it up!

I tested it on Windows 11 and Linux (via proton). I'm afraid I can't say anything about Mac OS until I get my hands on apple hardware and I'm not familiar enough with their emulation layers to take a guess.

nneonneo 15 hours ago [-]
If it’s just electron, any reason it can’t be “native” Linux/macOS?
pimlottc 15 hours ago [-]
Might be useful to explain “zachlike” for those unfamiliar with the genre
beardedmoose 18 hours ago [-]
As a fellow zachtronics fan I will check this out when I get off work.

What language and or engine did you end up using for this?

adrianton3 18 hours ago [-]
The game itself is written in JS and packaged up with electron. I used PIXI.js for all the rendering - it's great for 2D-anything really. On the server side, the evaluator is written in node and a bit of php.

I'm aware this tech stack is a bit divisive :) but I made sure it runs just fine at 120 fps on my non-gaming laptop.

malux85 16 hours ago [-]
Good for you for plowing ahead and “just getting it done” and launching!

This is the hacker spirit that hacker news was originally built on, and it’s joyous to see it still alive

p.s. the game looks great I have purchased a copy!

adrianton3 14 hours ago [-]
Thanks for the kind words. People's passion projects are the main reason I keep coming to HN - the spirit is alive and very healthy!

Hope you have fun!

citizenpaul 15 hours ago [-]
Looks cool. I would possibly play it if there were some way to kind of add your programming language of choice instead of generic symbols. While more universal its less educational. Sort of like Scratch programming language.
pwillia7 18 hours ago [-]
haha I love the term zachlike
21 hours ago [-]
Disposal8433 21 hours ago [-]
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